Add visualizations for individual games
Create graphs that make individual games easier to figure out at a glance.
Ideas include: Money produced, score, and deck composition by turn
I added a deck/supply tracker to the game pages. I think theory’s format makes sense for an editorial, but if you have more control over the display and no human editing, I think the system as implemented now works alright.
Thanks, Rob! The tracker works great!
Thanks, Rob. Right, I realize you're limited by the info in the isotropic log. So I guess that question is really directed more properly to them. Do you have any notion why they don't or wouldn't provide card draw details, or if it would be difficult from a programming standpoint? I looked over their FAQ on game logs but couldn't quite decipher what he was saying...
AdminRob Renaud (Programmer/Parsing Monkey/Fake Statistician, Councilroom.com: Dominion Statistics) commented
The limitation of not knowing what is someone's hand is due to the data just not being present in the isotropic log.
I could certainly organize the information better. As of now, it's still lacking the actual score on a turn, which is the easiest thing to improve.
I love the deck tracker. I guess ideally I'd imagine it a little more organized by card type - treasure/action/victory - don't know if that makes it a lot more complicated...
I have another question about the game logs, which also applies to (and probably derives from I guess) the plain Isotropic game logs. At the end of each turn, the log is able to tell you exactly which five cards a player draws during cleanup. But during the turn itself it says merely 'rrenaud draws 5 cards... from his tactician' or whatever. Is there some reason the log couldn't identify the cards drawn in the course of the turn? This would obviously make the action, and especially the decisions, easier to follow.
David Roe commented
I've enjoyed the annotated games on theory's blog. In addition to your ideas, one could imagine tracking "key cards" that are viewer defined.
I think for most games, the buys on each turn are the most crucial piece of info to include.